Technically, this is the post for Day 1 and 2, but I was so zorched from my ongoing physical therapy that I just couldn't get this up last night. Expect an additional post later today for Day 3 proper.
Anyways, a while back, a prolific creator named Fenn Shysa made a Level 8 Multi Power card as an unusable "promo." He never intended for it to be used as an actual card, but joke or not, the floodgates were open. The Atlanta Federation began producing usable, high value multi-power cards, though a portion of the competitive players found them to be a little oppressive.
The M6-8 power cards never existed in the original game, as their function, allowing a higher value card usable across split power grids, was already fulfilled by Any Power cards. The downside to APs is that they don't contribute to Spectrum KO, but that's the price you pay for having that sort of team-wide offensive and defensive capability. I'm not sure there's any downside whatsoever to running the M6-8s, as in most cases, you can't afford to let them hit given the danger they present re: Cumulative AND Spectrum KO. They also are part of a fleet of cards that exist in the custom realm that start to make decks feel real samey, auto-includes that turn the (already small) "meta" into a greyish mush.
That said, I like to look at alternatives to a card ban, and this felt like a creative solution: using the game's established Deck Building Total* mechanic. 1/
#OverPowerCCG #deadtcgs #OverPowerCustoms #FunADay