More proof of concept for #AceCombat7. I found some pre-compiled #luaSocket lib (could not for my life generate a static cross compiled version using mingw) and managed to sideload it with UE4SS where I can now raise a UDP (or TCP) socket and rapid fire a demo event with a timestamp.
Somehow the segmentation doesn't work and I have to take care of this manually and reassemble the message later. That was quite frustrating. Not sure if this is a 🐛 in the DLL that was fixed later but… good enough