I only ever made three high level multi-cards: two featuring Pokemon art I found and appreciated, and a third featuring Dream of the Endless (before his contemptible creator's true character was revealed). I never really shared them because I felt as though they shouldn't exist, but needed them in the competitive scene. So my first two days are a bit of a cheat, as these are edits of preexisting cards that have languished in the depths of folder-dom.
That said, this feels like an elegant solution. Each card has been given a TDB value equaling the card's value minus 5, the logic being the card "costs" 1 pt against your deck for each rank above the games' original maximum rank Multi, the 5.
OP has no resource system like Magic, so there's really only a few things you can use as "payment" for a card: the Tournament Deck Building total, the Missions, and Character Placement slots (and, I suppose, card advantage in general). I've used Placement slots as a resource when developing my Scheme card types and I just recently saw Brazilian creator BIOS utilize Missions in an ingenious, and enviable, capacity. The LRG continuation of the game has used discarding cards to empower a special in a really great way, and I'm hoping this new trend I'm kicking off of locking powerful effects behind a Deck Building value helps balance some of the power creep that's, uh, crept into the Underground!
Til later! 2/2
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