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Eniko Fox
Eniko Fox
@eniko@mastodon.gamedev.place  ·  activity timestamp 2 days ago

i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100

i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does

here's a thread of images showing what that looks like

1/5

#PixelArt #QBasic #dos #RetroComputing #RetroDev

4 media
an overgrown torii gate in a forest (CRT version)
an overgrown torii gate in a forest (CRT version)
an overgrown torii gate in a forest (CRT version)
an overgrown torii gate in a forest
an overgrown torii gate in a forest
an overgrown torii gate in a forest
cool vaporwave mountains (CRT version)
cool vaporwave mountains (CRT version)
cool vaporwave mountains (CRT version)
cool vaporwave mountains
cool vaporwave mountains
cool vaporwave mountains
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Steven Hoefer
Steven Hoefer
@troublewithwords@wandering.shop replied  ·  activity timestamp 2 days ago

@eniko This is all *so* good! Thank you for sharing the process!

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