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Le Bottin des Jeux Linux
Le Bottin des Jeux Linux
@Le_bottin_des_jeux_linux@floss.social  ·  activity timestamp 2 days ago

🛠️ Title: jMonkeyEngine
🦊️ What's: A libre 3D Java game engine / framework
🏡️ https://jmonkeyengine.org/
🐣️ https://github.com/jMonkeyEngine
🔖 #LinuxGameDev #LibreEngine #Java
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html

🥁️ Update: 3.10.0-alpha1
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/jMonkeyEngine/jmonkeyengine/releases
🦣️ From: 🛜️ https://github.com/jMonkeyEngine/jmonkeyengine/releases.atom

🐹️ https://www.youtube.com/embed/nXLhBu4A3XY
🎮️ https://www.youtube.com/embed/gyfo_mFTVS8
🎮️ https://www.youtube.com/embed/ias1aZwsHRU
🎮️ https://www.youtube.com/embed/QeNjsTKRvls

🕶️ The engine logo

📚️ jMonkeyEngine is a libre, multi-platform Java framework/engine that makes it easy to design games in Java. This modular, minimalist and flexible tool is aimed at experienced Java programmers looking for performance. Its low level of abstraction enables precise control and high graphics performance. In particular, it offers several solutions for user interface development, support for numerous rendering types, post-processing with filters (Bloom, Volumetric Light, Tone Mapping, ...), particle management, physics (via the Bullet engine), network functionalities, 3D audio, terrain generation, and a libre code library for accelerated development.
🕶️ The engine logo 📚️ jMonkeyEngine is a libre, multi-platform Java framework/engine that makes it easy to design games in Java. This modular, minimalist and flexible tool is aimed at experienced Java programmers looking for performance. Its low level of abstraction enables precise control and high graphics performance. In particular, it offers several solutions for user interface development, support for numerous rendering types, post-processing with filters (Bloom, Volumetric Light, Tone Mapping, ...), particle management, physics (via the Bullet engine), network functionalities, 3D audio, terrain generation, and a libre code library for accelerated development.
🕶️ The engine logo 📚️ jMonkeyEngine is a libre, multi-platform Java framework/engine that makes it easy to design games in Java. This modular, minimalist and flexible tool is aimed at experienced Java programmers looking for performance. Its low level of abstraction enables precise control and high graphics performance. In particular, it offers several solutions for user interface development, support for numerous rendering types, post-processing with filters (Bloom, Volumetric Light, Tone Mapping, ...), particle management, physics (via the Bullet engine), network functionalities, 3D audio, terrain generation, and a libre code library for accelerated development.

YouTube

YouTube

YouTube

YouTube

Release notes from jmonkeyenginev3.9.0-stablejMonkeyEngine 3.9.0-beta1jMonkeyEngine 3.9.0-alpha5jMonkeyEngine 3.9.0-alpha4jMonkeyEngine 3.9.0-alpha3jMonkeyEngine 3.9.0-alpha2jMonkeyEngine 3.9.0-alpha1jMonkeyEngine 3.8.1-stablejMonkeyEngine 3.8.0-stablejMonkeyEngine 3.8.0-beta1

Le Bottin des Jeux Linux : light on / sous les projecteurs

Le Bottin des Jeux Linux / The Linux Games Book is a libre database in French and English listing 3900 Linux games and 900 tools (engines, emulators, ...), with useful links, help (to install certain games and tools), tests and videos.
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