#Meta’s recent layoffs in its #RealityLabs unit, particularly those affecting #VR related initiatives, have sparked concerns about the future of #virtualreality. VR developers worry about the impact on their industry, some remain optimistic about the long-term potential of VR, particularly in the enterprise market. https://www.cnbc.com/2026/01/24/metas-reality-labs-cuts-sparked-fears-of-a-vr-winter.html?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
#Meta’s recent layoffs in its #RealityLabs unit, particularly those affecting #VR related initiatives, have sparked concerns about the future of #virtualreality. VR developers worry about the impact on their industry, some remain optimistic about the long-term potential of VR, particularly in the enterprise market. https://www.cnbc.com/2026/01/24/metas-reality-labs-cuts-sparked-fears-of-a-vr-winter.html?Metaver.se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures
TechSpot: Meta Reality Labs posts worst quarter ever: losses hit $6 billion, pushing total to $80 billion. “If there’s one reassuringly familiar sight every time companies release their financial results, it’s Meta’s Reality Labs posting operating losses in the billions of dollars. The fourth quarter was no different, with losses growing 21% year over year to a massive $6.02 billion. It means […]
https://rbfirehose.com/2026/02/02/meta-reality-labs-posts-worst-quarter-ever-losses-hit-6-billion-pushing-total-to-80-billion-techspot/TechSpot: Meta Reality Labs posts worst quarter ever: losses hit $6 billion, pushing total to $80 billion. “If there’s one reassuringly familiar sight every time companies release their financial results, it’s Meta’s Reality Labs posting operating losses in the billions of dollars. The fourth quarter was no different, with losses growing 21% year over year to a massive $6.02 billion. It means […]
https://rbfirehose.com/2026/02/02/meta-reality-labs-posts-worst-quarter-ever-losses-hit-6-billion-pushing-total-to-80-billion-techspot/Job Simulator supera le 6 milioni di installazioni: un pilastro della realtà virtuale

Lo studio di realtà virtuale Owlchemy Labs, oggi parte del gruppo Google, ha annunciato che Job Simulator ha superato quota sei milioni di installazioni. Un traguardo che conferma il successo a lungo termine di uno dei titoli più rappresentativi dell’ecosistema VR, non solo per la sua diffusione, ma anche per l’impatto esercitato sul game design […]
L'articolo Job Simulator supera le 6 milioni di installazioni: un pilastro della realtà virtuale proviene da Galaxy Addicted.
Star Citizen with head tracking from XR glasses in SBS mode on Linux PC – Yes it works!
So I was asked if my head tracking approach of reading the IMU data from my Viture Pro to OpenTrack and SBS (side-by-side) mode with ReShade would also work with StarCitizen.
Guess it does 🤷
Pick your poison to watch the video: https://www.youtube.com/watch?v=rWUC2Y3TRh4 / https://makertube.net/w/8L7gVN8NnLvjhQCPGNmd6W
I start Star Citizen via Lutris (and not with Steam), which requires slightly different settings once ReShade is installed:
Enable Gamescope: ONOutput Resolution: "3840x1080"Game Resolution: "3840x2160" (set this also ingame!)Custom Settings: "--scaler stretch"Can this get you banned? Who knows 🤷 Jury is still out on this. Do I care? Nope. I won’t miss my puny starter pack.
YMMV.
The proof of concept code to read the IMU data can be found at https://github.com/bekopharm/xr_to_opentrack (pending changes).
It works with the Breezy GNOME xr_driver: https://github.com/wheaney/breezy-desktop (but the Vulkan one works probably too but that’s untested). It should also be compatible with other glasses that have IMU for Breezy available.
There is an unlisted SBS version of this video linked in the description. You will need XR glasses that do FULL SBS though to watch it!
#AR #Breezy #gaming #gamingonlinux #headtracker #Headtracking #linuxgaming #opentrack #Reshade #SBS #StarCitizen #Viture #ViturePro #VR #XR
Job Simulator supera le 6 milioni di installazioni: un pilastro della realtà virtuale

Lo studio di realtà virtuale Owlchemy Labs, oggi parte del gruppo Google, ha annunciato che Job Simulator ha superato quota sei milioni di installazioni. Un traguardo che conferma il successo a lungo termine di uno dei titoli più rappresentativi dell’ecosistema VR, non solo per la sua diffusione, ma anche per l’impatto esercitato sul game design […]
L'articolo Job Simulator supera le 6 milioni di installazioni: un pilastro della realtà virtuale proviene da Galaxy Addicted.
CNBC: Meta’s Reality Labs cuts sparked fears of a ‘VR winter’. “Meta’s deprioritizing virtual reality in favor of artificial intelligence and Internet-connected smart glasses has chilled the industry, leading to concerns about its future.”
https://rbfirehose.com/2026/01/30/cnbc-metas-reality-labs-cuts-sparked-fears-of-a-vr-winter/CNBC: Meta’s Reality Labs cuts sparked fears of a ‘VR winter’. “Meta’s deprioritizing virtual reality in favor of artificial intelligence and Internet-connected smart glasses has chilled the industry, leading to concerns about its future.”
https://rbfirehose.com/2026/01/30/cnbc-metas-reality-labs-cuts-sparked-fears-of-a-vr-winter/