The terrain collision chunking is implemented now! It really improved the performance of the collisions, even with very detailed terrain.
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
The terrain collision chunking is implemented now! It really improved the performance of the collisions, even with very detailed terrain.
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
On my way to implementing chunks for terrain collisions...
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
The terrain collision chunking is implemented now! It really improved the performance of the collisions, even with very detailed terrain.
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
On my way to implementing chunks for terrain collisions...
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
Woah. Render graphs are gone in Bevy. Just using systems now. Good change! #bevyengine #gamedev #rustlang
Woah. Render graphs are gone in Bevy. Just using systems now. Good change! #bevyengine #gamedev #rustlang