Closing the gap on fediverse hashtag visibility with hashtag-importer, a new rust tool to import #hashtags into your instance¹.
https://anisse.astier.eu/hashtag-importer-release.html
¹always ask your admin first
Closing the gap on fediverse hashtag visibility with hashtag-importer, a new rust tool to import #hashtags into your instance¹.
https://anisse.astier.eu/hashtag-importer-release.html
¹always ask your admin first
Wow, this is so beau-TUI-ful! ✨
🎹 **CrabSID** — A TUI music player for Commodore 64 SID tunes
💯 Supports real MOS 6502 + SID chip emulation, multi-SID tracks & streaming from the HVSC archive
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/mlund/crabsid
#rustlang #ratatui #tui #c64 #sid #retrogaming #terminal #opensource
Wow, this is so beau-TUI-ful! ✨
🎹 **CrabSID** — A TUI music player for Commodore 64 SID tunes
💯 Supports real MOS 6502 + SID chip emulation, multi-SID tracks & streaming from the HVSC archive
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/mlund/crabsid
#rustlang #ratatui #tui #c64 #sid #retrogaming #terminal #opensource
New Speakers Announcement 🚨
Rust in Paris 2026 is on. 🇫🇷🦀
A full day dedicated to real-world Rust: performance, safety, tooling, production stories, and the people building the future with it.
🎤 Second lineup is here.
📍 Paris, France — 27 March 2026
🎟️ Tickets: https://ti.to/xperhub/rust-in-paris-2026
If you’re building with Rust (or want to), you’ll want to be in the room.
#Rust #RustLang #Paris #Developers #SystemsProgramming #OpenSource #Meetup #Conference
minipgp6 is happening.
https://codeberg.org/minipgp6/ 🔐🤏
For the past four weeks I've immersed myself in writing an extremely minimal, modern #OpenPGP software stack.
There's still a lot of work ahead, but the current draft code already feels quite exciting.
It's very modular and currently weighs just over 5k LOC (including a small Stateless OpenPGP CLI tool).
I look forward to publishing a first version of the code in the coming weeks 🚀
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy
Woah. Render graphs are gone in Bevy. Just using systems now. Good change! #bevyengine #gamedev #rustlang
minipgp6 is happening.
https://codeberg.org/minipgp6/ 🔐🤏
For the past four weeks I've immersed myself in writing an extremely minimal, modern #OpenPGP software stack.
There's still a lot of work ahead, but the current draft code already feels quite exciting.
It's very modular and currently weighs just over 5k LOC (including a small Stateless OpenPGP CLI tool).
I look forward to publishing a first version of the code in the coming weeks 🚀
Believe it or not, you might already have a #rustconf talk idea.
It’s the problem that surprised you, the tradeoff you argued about, or the thing you wish you’d understood sooner.
If it involves #rustlang and you care about it, we want to hear it in the form of a talk proposal 🦀
#rustconf26 Call-For-Proposals closes Feb 16
👉 https://bit.ly/3Ml6w5B
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy
🦀 I've improved the implementation behind all the string formatting macros in Rust: println!(), panic!(), format!(), write!(), log::info!(), and so on. (That is, everything based on format_args!().) They will compile a bit faster, use a bit less memory while compiling, result in smaller binaries, and produce more efficient code! 🎉
'Hello world' compiles 3% faster and a few bigger projects like Ripgrep and Cargo compile 1.5% to 2% faster. And those binaries are roughly 2% smaller. 🎊
This change will be available in Rust Nightly tomorrow, and should ship as part of Rust 1.93.0 in January.
Woah. Render graphs are gone in Bevy. Just using systems now. Good change! #bevyengine #gamedev #rustlang
I woke up, and I couldn't remember if the frons paper actually existed or if I had dreamt it.
It's real.
Though not LISP-y, you may like some things coming up next in ual.
This is ongoing design work, not implemented yet, and some syntax may look different when it's finally implemented, but even in this interim state it may hopefully offer some food for thought.
https://github.com/ha1tch/ual/blob/main/docs/DATA_COORDINATION.md
Over 4 years ago, I proposed the idea of native Cargo Script support in a blog post. Today, I posted the stabilization PR against Cargo: https://github.com/rust-lang/cargo/pull/16569
This allows Cargo to be a shebang "interpreter", reading manifest content from a new syntax in Rust code called a "frontmatter". This is helpful for
- Better, self-contained reproduction cases for bug reports
- More easily communicate using code snippets that use dependencies in blog posts, chat, books, etc
- Lower barrier for experimenting with an idea. While it isn't a REPL, it can cover a lot of the gap of not having one.
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows 😜 anyone? #rustlang #gamedev 🦀🎮 @bevy
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows 😜 anyone? #rustlang #gamedev 🦀🎮 @bevy
Over 4 years ago, I proposed the idea of native Cargo Script support in a blog post. Today, I posted the stabilization PR against Cargo: https://github.com/rust-lang/cargo/pull/16569
This allows Cargo to be a shebang "interpreter", reading manifest content from a new syntax in Rust code called a "frontmatter". This is helpful for
- Better, self-contained reproduction cases for bug reports
- More easily communicate using code snippets that use dependencies in blog posts, chat, books, etc
- Lower barrier for experimenting with an idea. While it isn't a REPL, it can cover a lot of the gap of not having one.