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sibaku
sibaku
@sibaku@mas.to  ·  activity timestamp yesterday

Wrote an article about my geodesic raytracer shader: https://sibaku.github.io/site/playground/shadertoy/geodesic_raytracer/ Instead of the usual straight lines, it follows curved space! You can think about it like light bent due to gravity. There are some predefined bending functions, but you can also define your own!
#math #raytracing #cgi #shader #glsl

Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect
Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect
Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect

Geodesic raytracer

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sibaku
sibaku
@sibaku@mas.to  ·  activity timestamp yesterday

Wrote an article about my geodesic raytracer shader: https://sibaku.github.io/site/playground/shadertoy/geodesic_raytracer/ Instead of the usual straight lines, it follows curved space! You can think about it like light bent due to gravity. There are some predefined bending functions, but you can also define your own!
#math #raytracing #cgi #shader #glsl

Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect
Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect
Screenshot of the geodesic raytracer, showing the space being bent, resulting in a kind of lens effect

Geodesic raytracer

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