My #ibmpc #gamedev projects use C, making this the third language I've used for #Barbarians. The graphics were based on the 32-bit version for the Psion Revo, but the 4-greyscale monochrome graphics were recoloured in the most colourful or gaudy of #cga palettes: blue, green, red, yellow. This palette gives a number of possibilities for dithered colours, so I have purple mountains, brown city walls, and forests in all kinds of autumnal shades. https://cyningstan.itch.io/barbarians-dos
But in early 2025 I picked up my #cga roguelike #gamedev project for #msdos The Chambers Beneath again, which I'd been working on since 2021 and put aside to avoid burnout. The Chambers Beneath was released in July 2025, and shortly afterwards, the #DOSember game jam was announced. Since abandoned projects were allowed for this non-competitive jam, I thought #Barbarians would make a good entry. https://cyningstan.itch.io/barbarians-dos
My #ibmpc #gamedev projects use C, making this the third language I've used for #Barbarians. The graphics were based on the 32-bit version for the Psion Revo, but the 4-greyscale monochrome graphics were recoloured in the most colourful or gaudy of #cga palettes: blue, green, red, yellow. This palette gives a number of possibilities for dithered colours, so I have purple mountains, brown city walls, and forests in all kinds of autumnal shades. https://cyningstan.itch.io/barbarians-dos