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Quazar
Quazar
@quazarsamcoupe@mastodonapp.uk  ·  activity timestamp last week

Despite owning a pile of the BASIC type in adventure books from Usborne in the 80's for my #ZXSpectrum I really was not into text adventures at all as a kid.

That all changed when being introduced to an online MUD in 1992 when starting university, first playing, then coding on it creating a whole complex area of the map. (LPC was also the first object orientated programming language I used, before giving C a go!)

When I started programming on the SAM Coupe in 1993 I did have a few attempts at adventure based stuff. First with a very simple adventure driver written in BASIC (I had yet to venture towards #Z80 machine code!) which held room info in DATA statements) then I made the start on a program to rip the room descriptions out of the LPC files I had from I had coded for the MUD. (I still have a copy of these from 30+ years ago!)

I'll be looking at this more in the forthcoming Adventure section in 'SAM Revival' magazine...

#TextAdventure #InteractiveFiction #samcoupe #retrogaming

3 media
Screenshot of a bit of my world in an online MUD adventure game back in 1992.
Screenshot of a bit of my world in an online MUD adventure game back in 1992.
Screenshot of a bit of my world in an online MUD adventure game back in 1992.
A photo of three floppy disks containing my early work on text adventure stuff on the SAM Coupe, dating back to 1993.
A photo of three floppy disks containing my early work on text adventure stuff on the SAM Coupe, dating back to 1993.
A photo of three floppy disks containing my early work on text adventure stuff on the SAM Coupe, dating back to 1993.
A screenshot of a BASIC text adventure system on the SAM Coupe which I briefly started work on back in 1993
A screenshot of a BASIC text adventure system on the SAM Coupe which I briefly started work on back in 1993
A screenshot of a BASIC text adventure system on the SAM Coupe which I briefly started work on back in 1993
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