Oh no! This will lead to a massive #shortage of #Z80 #CPUs this year! We'll be hearing stories of mysterious break-ins where nothing more than a #Commodore #C128 was stolen from the basement game room. It's going to be terrible!
Oh no! This will lead to a massive #shortage of #Z80 #CPUs this year! We'll be hearing stories of mysterious break-ins where nothing more than a #Commodore #C128 was stolen from the basement game room. It's going to be terrible!
The last #Z80 platform ever made hasn't been made yet.
Any Z80 platform currently made could be in the running for that title. Or maybe a future Z80 platform.
The last #Z80 platform ever made hasn't been made yet.
Any Z80 platform currently made could be in the running for that title. Or maybe a future Z80 platform.
The last #Z80 platform ever made hasn't been made yet.
Any Z80 platform currently made could be in the running for that title. Or maybe a future Z80 platform.
Despite owning a pile of the BASIC type in adventure books from Usborne in the 80's for my #ZXSpectrum I really was not into text adventures at all as a kid.
That all changed when being introduced to an online MUD in 1992 when starting university, first playing, then coding on it creating a whole complex area of the map. (LPC was also the first object orientated programming language I used, before giving C a go!)
When I started programming on the SAM Coupe in 1993 I did have a few attempts at adventure based stuff. First with a very simple adventure driver written in BASIC (I had yet to venture towards #Z80 machine code!) which held room info in DATA statements) then I made the start on a program to rip the room descriptions out of the LPC files I had from I had coded for the MUD. (I still have a copy of these from 30+ years ago!)
I'll be looking at this more in the forthcoming Adventure section in 'SAM Revival' magazine...