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Le Bottin des Jeux Linux
Le Bottin des Jeux Linux
@Le_bottin_des_jeux_linux@floss.social  ·  activity timestamp 2 days ago

🛠️ Title: OGRE
🦊️ What's: A libre 3D graphics engine
🏡️ https://www.ogre3d.org
🐣️ https://github.com/OGRECave
🔖 #LinuxGameDev #Flagship #GraphicsEngine
📦️ #Libre #Arch #RPM #Deb #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html

🥁️ Update (stable/OGRE): 14.5.0
⚗️ Huge vers. 🦬️
📌️ Changes: https://www.ogre3d.org/news
https://github.com/OGRECave/ogre/releases
🦣️ From: 🛜️ https://github.com/OGRECave/ogre/releases.atom

🐹️ https://www.youtube.com/embed/FvGFq0ou1L4
🎮️ https://www.youtube.com/embed/eGlg3yzLipE
🎮️ https://www.youtube.com/embed/Xd1XnmwD8zE
🎮️ https://www.youtube.com/embed/idegV1zO0KA
🎮️ https://www.youtube.com/embed/EljXnVDHwwI
🎮️ https://www.youtube.com/embed/HH_sGQRSpzo

YouTube

YouTube

YouTube

YouTube

YouTube

YouTube

Release notes from ogrev14.5.0v14.4.1v14.4.0v14.3.4v14.3.3v14.3.2v14.3.1v14.3.0v14.2.6v14.2.5

OGRE - Open Source 3D Graphics Engine

News

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Le Bottin des Jeux Linux : light on / sous les projecteurs

Le Bottin des Jeux Linux / The Linux Games Book is a libre database in French and English listing 3900 Linux games and 900 tools (engines, emulators, ...), with useful links, help (to install certain games and tools), tests and videos.
🕶️ The engine logo 

📚️ OGRE is a libre, multi-platform and flexible engine oriented towards hardware-accelerated 3D scene rendering (no software rendering) supporting Direct3D and OpenGL (Vulkan port in progress). It adds an abstraction layer between the API and the platforms and thus allows scene oriented coding through an easy to use object model. It is adaptable to multiple scene types (internal or external).
🕶️ The engine logo 📚️ OGRE is a libre, multi-platform and flexible engine oriented towards hardware-accelerated 3D scene rendering (no software rendering) supporting Direct3D and OpenGL (Vulkan port in progress). It adds an abstraction layer between the API and the platforms and thus allows scene oriented coding through an easy to use object model. It is adaptable to multiple scene types (internal or external).
🕶️ The engine logo 📚️ OGRE is a libre, multi-platform and flexible engine oriented towards hardware-accelerated 3D scene rendering (no software rendering) supporting Direct3D and OpenGL (Vulkan port in progress). It adds an abstraction layer between the API and the platforms and thus allows scene oriented coding through an easy to use object model. It is adaptable to multiple scene types (internal or external).
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