๐Ÿ•ถ๏ธ The game screen is very small (corresponding to the specifications of the NES, whose display is 256ร—240 pixels). A bird's-eye view of a Zelda-style game, where Link (the protagonist) is walking along a paved road, approaching a house in the middle of the woods. A mini-map at top left suggests a very large map.

๐Ÿ“š๏ธ ZQuest Classic is a libre, multi-platform, mature action-RPG engine, that comes with a clone of the NES version of The Legend of Zelda (1986, Nintendo). It lets you play numerous games (700 quests as of June 2023, mostly Zelda-like) designed by the community, and easily develop them thanks to its comprehensive, intuitive editor, which requires no programming (apart from the optional scripting language for extended functions), and also delivers data sets (traditional/improved). The project has brought together a community that has developed significant content, and its development is sustained.
๐Ÿ•ถ๏ธ The game screen is very small (corresponding to the specifications of the NES, whose display is 256ร—240 pixels). A bird's-eye view of a Zelda-style game, where Link (the protagonist) is walking along a paved road, approaching a house in the middle of the woods. A mini-map at top left suggests a very large map. ๐Ÿ“š๏ธ ZQuest Classic is a libre, multi-platform, mature action-RPG engine, that comes with a clone of the NES version of The Legend of Zelda (1986, Nintendo). It lets you play numerous games (700 quests as of June 2023, mostly Zelda-like) designed by the community, and easily develop them thanks to its comprehensive, intuitive editor, which requires no programming (apart from the optional scripting language for extended functions), and also delivers data sets (traditional/improved). The project has brought together a community that has developed significant content, and its development is sustained.
Battle for Wesnoth - Campagne Libertรฉ
๐Ÿ•ถ๏ธ A bird's-eye view of a plain where the countryside blends harmoniously with the winding river, bordered to the east by mountain ranges leaving a passageway to the south-east for an army of invaders coming to attack Wesnoth castle located to the south of the plain. One of the protagonists defending the castle exclaims โ€˜Wha- How did so many of them flank us? We're cut off from Wesnoth!

๐Ÿ“š๏ธ The Battle for Wesnoth is a libre, multi-platform, single-player (AI) / multi-player (up to 8 in LAN / online) turn-based tactical strategy game with a high fantasy theme, in which the player recruits his troops to face powerful enemies, all in a very neat scenario. It is a mature game (nearly 20 years of development), very complete and of very high quality, offering several soundtracks, more than 200 types of finely detailed units, 16 races, 6 major factions, many campaigns and maps to download from the interface, and an editor.
๐Ÿ•ถ๏ธ A bird's-eye view of a plain where the countryside blends harmoniously with the winding river, bordered to the east by mountain ranges leaving a passageway to the south-east for an army of invaders coming to attack Wesnoth castle located to the south of the plain. One of the protagonists defending the castle exclaims โ€˜Wha- How did so many of them flank us? We're cut off from Wesnoth! ๐Ÿ“š๏ธ The Battle for Wesnoth is a libre, multi-platform, single-player (AI) / multi-player (up to 8 in LAN / online) turn-based tactical strategy game with a high fantasy theme, in which the player recruits his troops to face powerful enemies, all in a very neat scenario. It is a mature game (nearly 20 years of development), very complete and of very high quality, offering several soundtracks, more than 200 types of finely detailed units, 16 races, 6 major factions, many campaigns and maps to download from the interface, and an editor.
๐Ÿ•ถ๏ธ A view of its IU with on the main part, a top view where the protagonist - in the center, has just tested and abandoned on the ground many AK47 (he still holds one in each hand) in a futuristic room with other equipment laid on tables (first aid kits, weapons, gloves, bags, ....). At the bottom center a small interface shows the weapons carried and their loading status. At the top left, buttons to access the menus, at the top right a log window, and at the bottom right a small interface summarizing the equipment carried.

๐Ÿ“š๏ธ Space Station 14 is a libre, multi-platform online sandbox action RPG (derived from the game Space Station 13, which it improves and liberates) where players live aboard a space station, all with great freedom of action and scenarios (depending on the servers). Some players play as members of the space station, with different roles assigned, others are assigned antagonistic roles, with the objective of disrupting the station's mission. It can also be played as a simple shooter on the same station! Excellent!
๐Ÿ•ถ๏ธ A view of its IU with on the main part, a top view where the protagonist - in the center, has just tested and abandoned on the ground many AK47 (he still holds one in each hand) in a futuristic room with other equipment laid on tables (first aid kits, weapons, gloves, bags, ....). At the bottom center a small interface shows the weapons carried and their loading status. At the top left, buttons to access the menus, at the top right a log window, and at the bottom right a small interface summarizing the equipment carried. ๐Ÿ“š๏ธ Space Station 14 is a libre, multi-platform online sandbox action RPG (derived from the game Space Station 13, which it improves and liberates) where players live aboard a space station, all with great freedom of action and scenarios (depending on the servers). Some players play as members of the space station, with different roles assigned, others are assigned antagonistic roles, with the objective of disrupting the station's mission. It can also be played as a simple shooter on the same station! Excellent!
๐Ÿ•ถ๏ธ A view of its user interface (v. 3.0.3, dark theme, on my Linux PC, in French) with several tabs open showing different screenshots of Linux games. The active tab is open on a screenshot of the "Gameplay Football" game. I chose this image because it allows me to illustrate the use of the โ€œMotion Blurโ€ filter and because I'm not good enough at drawing to show my work :). Nevertheless, I tested this tool and found it to be both simple and powerful. Excellent.

On the top right are the image layers (only one for now) and below that is the history (only one: โ€œOpen an imageโ€), both simple and practical. On the left are the drawing tools, and at the bottom are the color palette, image characteristics, and zoom. At the top, in the title bar, are the edit menus and menus.

๐Ÿ“š๏ธ Pinta is a lightweight, libre & multi-platform bitmap image editor inspired by Paint.NET, allowing you to draw and manipulate images in a simple but powerful way. It offers the classic drawing tools (freehand drawing, lines, rectangles, ellipses, ...), adjustment and effect tools (35 tools), a complete history (allowing you to go back in time), layer support (to separate and group elements of your image) and a flexible workspace (fixed and/or floating windows).
๐Ÿ•ถ๏ธ A view of its user interface (v. 3.0.3, dark theme, on my Linux PC, in French) with several tabs open showing different screenshots of Linux games. The active tab is open on a screenshot of the "Gameplay Football" game. I chose this image because it allows me to illustrate the use of the โ€œMotion Blurโ€ filter and because I'm not good enough at drawing to show my work :). Nevertheless, I tested this tool and found it to be both simple and powerful. Excellent. On the top right are the image layers (only one for now) and below that is the history (only one: โ€œOpen an imageโ€), both simple and practical. On the left are the drawing tools, and at the bottom are the color palette, image characteristics, and zoom. At the top, in the title bar, are the edit menus and menus. ๐Ÿ“š๏ธ Pinta is a lightweight, libre & multi-platform bitmap image editor inspired by Paint.NET, allowing you to draw and manipulate images in a simple but powerful way. It offers the classic drawing tools (freehand drawing, lines, rectangles, ellipses, ...), adjustment and effect tools (35 tools), a complete history (allowing you to go back in time), layer support (to separate and group elements of your image) and a flexible workspace (fixed and/or floating windows).
VS Code / VS Codium Tutorials
๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left.

๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left. ๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
๐Ÿ•ถ๏ธ A view of its UI with on the top right part the code editing showing syntax highlighting, suggestions when entering code, and structuring of the code in nested levels, underneath a message area showing the successful compilation of the current code, on the left an area showing a wide range of extensions for language support, debugging and other tools, and on the very top as well as on the far left the editor's menus.

๐Ÿ“š๏ธ Code-OSS (Visual Studio Code) is a libre, multi-platform code editor that combines the simplicity of a code editor with what developers need for their editing, building, and debugging cycle, and leaves more complex workflows to more comprehensive IDEs, such as the Visual Studio IDE. It offers full support for editing, navigating and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools. Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
๐Ÿ•ถ๏ธ A view of its UI with on the top right part the code editing showing syntax highlighting, suggestions when entering code, and structuring of the code in nested levels, underneath a message area showing the successful compilation of the current code, on the left an area showing a wide range of extensions for language support, debugging and other tools, and on the very top as well as on the far left the editor's menus. ๐Ÿ“š๏ธ Code-OSS (Visual Studio Code) is a libre, multi-platform code editor that combines the simplicity of a code editor with what developers need for their editing, building, and debugging cycle, and leaves more complex workflows to more comprehensive IDEs, such as the Visual Studio IDE. It offers full support for editing, navigating and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools. Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
๐Ÿ•ถ๏ธ A view of Goverlay's interface (superb, on a dark theme) showing on the left the vertical MangoHud settings tab (the Vulkan and OpenGL overlay for monitoring game-related system parameters), while the main part shows 5 tabs (Presets, Visual, Performance, Metrics, Extras), with the โ€œPresetโ€ tab selected. On the latter, 1 โ€œLayoutsโ€ area with 5 buttons (Full, Basic, Basic Horizontal, FPS only, Custom) for selecting the physical aspect of the overlay, and 1 โ€œColor Themeโ€ area (Mangohud stock, Goverlay, Simple White, Old afterburner) for selecting a color theme. Further down, a โ€œBlacklisted Appsโ€ button, a โ€œGlobal Enableโ€ selector, a sandwich button and a green โ€œSaveโ€ button.

๐Ÿ“š๏ธ MangoHud is a libre tool adding a graphical overlay (OpenGL and Vulkan support) allowing to monitor the system load (CPU/GPU load, framerate, temperatures, memory usage, and more). 
GOverlay is another complementary libre project delivering an interface to set up MangoHud, to choose what information will be displayed.
๐Ÿ•ถ๏ธ A view of Goverlay's interface (superb, on a dark theme) showing on the left the vertical MangoHud settings tab (the Vulkan and OpenGL overlay for monitoring game-related system parameters), while the main part shows 5 tabs (Presets, Visual, Performance, Metrics, Extras), with the โ€œPresetโ€ tab selected. On the latter, 1 โ€œLayoutsโ€ area with 5 buttons (Full, Basic, Basic Horizontal, FPS only, Custom) for selecting the physical aspect of the overlay, and 1 โ€œColor Themeโ€ area (Mangohud stock, Goverlay, Simple White, Old afterburner) for selecting a color theme. Further down, a โ€œBlacklisted Appsโ€ button, a โ€œGlobal Enableโ€ selector, a sandwich button and a green โ€œSaveโ€ button. ๐Ÿ“š๏ธ MangoHud is a libre tool adding a graphical overlay (OpenGL and Vulkan support) allowing to monitor the system load (CPU/GPU load, framerate, temperatures, memory usage, and more). GOverlay is another complementary libre project delivering an interface to set up MangoHud, to choose what information will be displayed.
๐Ÿ•ถ๏ธ An aerial view of a camp on a plain protected for the most part (notably its power plant) by a semi-transparent anti-missile dome. On the ground, combat units are moving away to the east, and in the air, a ship is approaching from the northeast. Numerous ground-to-ground and ground-to-air cannons surround the camp.

๐Ÿ“š๏ธ Zero-K is a (partially, see Wikipedia for the sound: CC BY-NC-ND) libre, multi-platform, single-player / multi-player RTS game with a sci-fi theme, a simple economy based on metal & energy, and featuring classic gameplay (4X for map supremacy) or tower defense (vs. increasingly powerful waves of monsters). The player starts with a mecha, extracts resources, builds his army and faces adversity on land, air & sea. A mature game designed by and for gamers, with 70+ missions, 100+ units, a clear interface, and an accomplished lobby client (solo/multi up to 32 players, co-op vs. other players and/or AIs, PVP, campaigns, content & player rating, content loading, fine tuning, ...). Fantastic!
๐Ÿ•ถ๏ธ An aerial view of a camp on a plain protected for the most part (notably its power plant) by a semi-transparent anti-missile dome. On the ground, combat units are moving away to the east, and in the air, a ship is approaching from the northeast. Numerous ground-to-ground and ground-to-air cannons surround the camp. ๐Ÿ“š๏ธ Zero-K is a (partially, see Wikipedia for the sound: CC BY-NC-ND) libre, multi-platform, single-player / multi-player RTS game with a sci-fi theme, a simple economy based on metal & energy, and featuring classic gameplay (4X for map supremacy) or tower defense (vs. increasingly powerful waves of monsters). The player starts with a mecha, extracts resources, builds his army and faces adversity on land, air & sea. A mature game designed by and for gamers, with 70+ missions, 100+ units, a clear interface, and an accomplished lobby client (solo/multi up to 32 players, co-op vs. other players and/or AIs, PVP, campaigns, content & player rating, content loading, fine tuning, ...). Fantastic!
๐Ÿ•ถ๏ธ Its UI with a strategy game. The central part is occupied by a map divided into hexagons with pixelart units. The period is medieval, several Mongol units & a trebuchet surround a castle in the center. The units have an icon for easy understanding (mongol, sword, trebuchet, ..), slightly transparent when not selected. The Mongol on horseback on the right of the castle is selected. The castle (named Elephantine) seems to be under siege. On the left of the UI several command buttons (Sleep, Pillage Pasture, Explore, Wait, ..), below the characteristics of the selected unit (Keshik, 2 stars, XP 5/20, ..), in the lower middle a box with what seems to be a report on the selected unit (Keshik vs Elephantine). To the right of the UI, a message area ("The resistance in Sydney has ended!", ..), lower right a mini map. At the top of the interface a hamburger menu, and near it the title "Mongolia". At the top middle several indicators, the period (1520 AD) and on the right an "Overview" button.

๐Ÿ“š๏ธ UnCiv is a libre, multi-platform, single-player / multi-player (by exchange of "User ID"), turn-based strategy game (4X) & Empire building, inspired by Civilization V: the game starts in 4000 BC Christ, the player directs a nation or an ethnic group, with the aim of supremacy over the other protagonists, leading his group until 2050 AD. It's a neat game that offers in-game help to get started, solo/multiplayer, map editor and game save / load. Very good!
๐Ÿ•ถ๏ธ Its UI with a strategy game. The central part is occupied by a map divided into hexagons with pixelart units. The period is medieval, several Mongol units & a trebuchet surround a castle in the center. The units have an icon for easy understanding (mongol, sword, trebuchet, ..), slightly transparent when not selected. The Mongol on horseback on the right of the castle is selected. The castle (named Elephantine) seems to be under siege. On the left of the UI several command buttons (Sleep, Pillage Pasture, Explore, Wait, ..), below the characteristics of the selected unit (Keshik, 2 stars, XP 5/20, ..), in the lower middle a box with what seems to be a report on the selected unit (Keshik vs Elephantine). To the right of the UI, a message area ("The resistance in Sydney has ended!", ..), lower right a mini map. At the top of the interface a hamburger menu, and near it the title "Mongolia". At the top middle several indicators, the period (1520 AD) and on the right an "Overview" button. ๐Ÿ“š๏ธ UnCiv is a libre, multi-platform, single-player / multi-player (by exchange of "User ID"), turn-based strategy game (4X) & Empire building, inspired by Civilization V: the game starts in 4000 BC Christ, the player directs a nation or an ethnic group, with the aim of supremacy over the other protagonists, leading his group until 2050 AD. It's a neat game that offers in-game help to get started, solo/multiplayer, map editor and game save / load. Very good!
๐Ÿ•ถ๏ธ A view of 2 windows of the game, one showing the log of the travel with the different quests offered and completed, the other with a bird's eye view of an area of the game with ZELDA-like characters in a dining room, one asking for help, the other (Eonna) talking about delicious food in the bakeries. On the right side of the window is the inventory of items collected/used by the player and the keys found, at the bottom is the dialog window, on the left is the player's level and the list of online players (allowing to chat).

๐Ÿ“š๏ธ Stendhal is a libre, multi-platform & mature, 2D fantasy multiplayer online RPG. The player explores a vast and varied world, on the surface as well as deep underground, facing monsters, meeting other players with whom he can associate or fight, and NPCs who will entrust him with many quests in exchange of rewards. Over the missions and battles, his character increases in capacity and equipment, allowing him to face more strongers opponents and acquire more coveted treasures. It is a rich and exciting game promising beautiful adventures. Excellent!
๐Ÿ•ถ๏ธ A view of 2 windows of the game, one showing the log of the travel with the different quests offered and completed, the other with a bird's eye view of an area of the game with ZELDA-like characters in a dining room, one asking for help, the other (Eonna) talking about delicious food in the bakeries. On the right side of the window is the inventory of items collected/used by the player and the keys found, at the bottom is the dialog window, on the left is the player's level and the list of online players (allowing to chat). ๐Ÿ“š๏ธ Stendhal is a libre, multi-platform & mature, 2D fantasy multiplayer online RPG. The player explores a vast and varied world, on the surface as well as deep underground, facing monsters, meeting other players with whom he can associate or fight, and NPCs who will entrust him with many quests in exchange of rewards. Over the missions and battles, his character increases in capacity and equipment, allowing him to face more strongers opponents and acquire more coveted treasures. It is a rich and exciting game promising beautiful adventures. Excellent!
๐Ÿ•ถ๏ธ A view of its UI at startup, with "Game Select" (enabled by default), "PWAD Select", "Game Options" and "Resource Locations" tabs. On the activated tab, the identified/set content is displayed (DOOM Shareware v1.9, Freedoom: Phase 2 v0.12.1, ...). At the bottom of the UI, a "Don't Show This Again" checkbox, and "Quit" and "Play!" buttons.

๐Ÿ“š๏ธ Odamex is a libre, multi-platform, single-player / multi-player Doom source port, focusing on online play (up to 255 players in client/server mode, on-the-fly WAD download) and the feel of the original version, while improving it (removing its limitations, new security features, editing and game options).  It is compatible with Doom 1 (Ultimate Doom) & 2, Final Doom, Doom Shareware, FreeDoom, and Chex Quest. It supports modern hardware (joysticks, widescreens, Ultra-High Resolution up to 8K, 32-bit rendering & true color, ...), new game modes (Horde, Survival, Last Man Standing, ...) and competition features (warm-up, rounds, player queues, ...).
๐Ÿ•ถ๏ธ A view of its UI at startup, with "Game Select" (enabled by default), "PWAD Select", "Game Options" and "Resource Locations" tabs. On the activated tab, the identified/set content is displayed (DOOM Shareware v1.9, Freedoom: Phase 2 v0.12.1, ...). At the bottom of the UI, a "Don't Show This Again" checkbox, and "Quit" and "Play!" buttons. ๐Ÿ“š๏ธ Odamex is a libre, multi-platform, single-player / multi-player Doom source port, focusing on online play (up to 255 players in client/server mode, on-the-fly WAD download) and the feel of the original version, while improving it (removing its limitations, new security features, editing and game options). It is compatible with Doom 1 (Ultimate Doom) & 2, Final Doom, Doom Shareware, FreeDoom, and Chex Quest. It supports modern hardware (joysticks, widescreens, Ultra-High Resolution up to 8K, 32-bit rendering & true color, ...), new game modes (Horde, Survival, Last Man Standing, ...) and competition features (warm-up, rounds, player queues, ...).
Thrive
๐Ÿ•ถ๏ธ A view of several types of microorganisms evolving in water. The menus are mainly located at the bottom left (environment and compounds) and bottom right of the screen (energy level, life and other essential compounds of the organism controlled by the player).

๐Ÿ“š๏ธ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
๐Ÿ•ถ๏ธ A view of several types of microorganisms evolving in water. The menus are mainly located at the bottom left (environment and compounds) and bottom right of the screen (energy level, life and other essential compounds of the organism controlled by the player). ๐Ÿ“š๏ธ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
๐Ÿ•ถ๏ธ Its GUI (v.10.20 on my Linux PC, enter "$ winecfg" in terminal, usually not necessary) giving access to its parameters via a series of tabs. The tab displayed is "About", with the tool's logo (a wine glass) and a short summary of its libre license.

๐Ÿ“š๏ธ Wine is a libre, multi-platform tool for running Windows applications (and DOS applications via a call to DOSBox) on Linux without requiring a copy of Microsoft's operating system. Wine is not an emulator, but an application that translates Windows API calls into POSIX calls on the fly, avoiding the memory overhead and performance losses inherent in other methods, and allowing you to cleanly integrate Windows applications (of all versions) into your desktop.
๐Ÿ•ถ๏ธ Its GUI (v.10.20 on my Linux PC, enter "$ winecfg" in terminal, usually not necessary) giving access to its parameters via a series of tabs. The tab displayed is "About", with the tool's logo (a wine glass) and a short summary of its libre license. ๐Ÿ“š๏ธ Wine is a libre, multi-platform tool for running Windows applications (and DOS applications via a call to DOSBox) on Linux without requiring a copy of Microsoft's operating system. Wine is not an emulator, but an application that translates Windows API calls into POSIX calls on the fly, avoiding the memory overhead and performance losses inherent in other methods, and allowing you to cleanly integrate Windows applications (of all versions) into your desktop.
๐Ÿ•ถ๏ธ A bird's eye view of a station where several suburban or freight trains are approaching or parked, overlooked by a footbridge and a bridge. Near the station a road network and suburban dwellings. The graphics are a bit pixelated considering the age of the game and the close-up.

๐Ÿ“š๏ธ Open Transport Tycoon is a libre, multi-platform, single-player / multi-player (up to 255) business simulation game, based and compatible (but autonomous & enhanced) with the Transport Tycoon Deluxe game (1994). The player builds his transport network (trucks, buses, trains, planes & ships) to transport passengers and freight, with the goal of being as profitable as possible. The dividends received by these transports can be reinvested in the extension of the network or the acquisition of vehicles. A mature and actively maintained project.
๐Ÿ•ถ๏ธ A bird's eye view of a station where several suburban or freight trains are approaching or parked, overlooked by a footbridge and a bridge. Near the station a road network and suburban dwellings. The graphics are a bit pixelated considering the age of the game and the close-up. ๐Ÿ“š๏ธ Open Transport Tycoon is a libre, multi-platform, single-player / multi-player (up to 255) business simulation game, based and compatible (but autonomous & enhanced) with the Transport Tycoon Deluxe game (1994). The player builds his transport network (trucks, buses, trains, planes & ships) to transport passengers and freight, with the goal of being as profitable as possible. The dividends received by these transports can be reinvested in the extension of the network or the acquisition of vehicles. A mature and actively maintained project.
Naev 0.10.5
๐Ÿ•ถ๏ธ A 2D view of the game (v.0.13, taken from the website, titled โ€œSecrets lurk in many placesโ€) showing its interface (a mini map at the top right with a small window displaying key stats and buttons, and at the bottom a horizontal bar with other important stats) and two ships orbiting a planet.

๐Ÿ“š๏ธ Naev is a libre, multi-platform, 2D, single-player, real-time space combat and trading game, notably inspired by Escape Velocity, featuring fast-paced combat, numerous ships, a wide variety of equipment, and vast galaxies to explore, with content (scenarios, equipment, ships, and galaxy) expanding with each release. Other strengths include the freedom of action and the special attention given to the accuracy and realism of the simulation.
๐Ÿ•ถ๏ธ A 2D view of the game (v.0.13, taken from the website, titled โ€œSecrets lurk in many placesโ€) showing its interface (a mini map at the top right with a small window displaying key stats and buttons, and at the bottom a horizontal bar with other important stats) and two ships orbiting a planet. ๐Ÿ“š๏ธ Naev is a libre, multi-platform, 2D, single-player, real-time space combat and trading game, notably inspired by Escape Velocity, featuring fast-paced combat, numerous ships, a wide variety of equipment, and vast galaxies to explore, with content (scenarios, equipment, ships, and galaxy) expanding with each release. Other strengths include the freedom of action and the special attention given to the accuracy and realism of the simulation.
๐Ÿ•ถ๏ธ A side view in which Tux is standing on a pipe waiting for one of Nolok's henchmen to jump over him (or on top of him to crush him), and other henchmen are on the right of the screen, all on a platform overlooking the water, with a mountainous background.

๐Ÿ“š๏ธ SuperTux is a libre and multi-platform jump 'n run featuring Tux the penguin, mainly on the pack ice, but also in the woods or caves. In story mode Tux travels on many places to try to rescue Penny, his beloved, kidnapped by Nolok, his sworn enemy, seconded by his minions. Many other maps designed by its users via the integrated editor and downloadable from the interface can be played independently. It is a very neat game with many accessories, bonuses, and enemies, different soundtracks and supporting recent equipment. Excellent!
๐Ÿ•ถ๏ธ A side view in which Tux is standing on a pipe waiting for one of Nolok's henchmen to jump over him (or on top of him to crush him), and other henchmen are on the right of the screen, all on a platform overlooking the water, with a mountainous background. ๐Ÿ“š๏ธ SuperTux is a libre and multi-platform jump 'n run featuring Tux the penguin, mainly on the pack ice, but also in the woods or caves. In story mode Tux travels on many places to try to rescue Penny, his beloved, kidnapped by Nolok, his sworn enemy, seconded by his minions. Many other maps designed by its users via the integrated editor and downloadable from the interface can be played independently. It is a very neat game with many accessories, bonuses, and enemies, different soundtracks and supporting recent equipment. Excellent!