๐Ÿ•ถ๏ธ The game screen is very small (corresponding to the specifications of the NES, whose display is 256ร—240 pixels). A bird's-eye view of a Zelda-style game, where Link (the protagonist) is walking along a paved road, approaching a house in the middle of the woods. A mini-map at top left suggests a very large map.

๐Ÿ“š๏ธ ZQuest Classic is a libre, multi-platform, mature action-RPG engine, that comes with a clone of the NES version of The Legend of Zelda (1986, Nintendo). It lets you play numerous games (700 quests as of June 2023, mostly Zelda-like) designed by the community, and easily develop them thanks to its comprehensive, intuitive editor, which requires no programming (apart from the optional scripting language for extended functions), and also delivers data sets (traditional/improved). The project has brought together a community that has developed significant content, and its development is sustained.
๐Ÿ•ถ๏ธ The game screen is very small (corresponding to the specifications of the NES, whose display is 256ร—240 pixels). A bird's-eye view of a Zelda-style game, where Link (the protagonist) is walking along a paved road, approaching a house in the middle of the woods. A mini-map at top left suggests a very large map. ๐Ÿ“š๏ธ ZQuest Classic is a libre, multi-platform, mature action-RPG engine, that comes with a clone of the NES version of The Legend of Zelda (1986, Nintendo). It lets you play numerous games (700 quests as of June 2023, mostly Zelda-like) designed by the community, and easily develop them thanks to its comprehensive, intuitive editor, which requires no programming (apart from the optional scripting language for extended functions), and also delivers data sets (traditional/improved). The project has brought together a community that has developed significant content, and its development is sustained.
๐Ÿ•ถ๏ธ A view of its user interface (v. 3.0.3, dark theme, on my Linux PC, in French) with several tabs open showing different screenshots of Linux games. The active tab is open on a screenshot of the "Gameplay Football" game. I chose this image because it allows me to illustrate the use of the โ€œMotion Blurโ€ filter and because I'm not good enough at drawing to show my work :). Nevertheless, I tested this tool and found it to be both simple and powerful. Excellent.

On the top right are the image layers (only one for now) and below that is the history (only one: โ€œOpen an imageโ€), both simple and practical. On the left are the drawing tools, and at the bottom are the color palette, image characteristics, and zoom. At the top, in the title bar, are the edit menus and menus.

๐Ÿ“š๏ธ Pinta is a lightweight, libre & multi-platform bitmap image editor inspired by Paint.NET, allowing you to draw and manipulate images in a simple but powerful way. It offers the classic drawing tools (freehand drawing, lines, rectangles, ellipses, ...), adjustment and effect tools (35 tools), a complete history (allowing you to go back in time), layer support (to separate and group elements of your image) and a flexible workspace (fixed and/or floating windows).
๐Ÿ•ถ๏ธ A view of its user interface (v. 3.0.3, dark theme, on my Linux PC, in French) with several tabs open showing different screenshots of Linux games. The active tab is open on a screenshot of the "Gameplay Football" game. I chose this image because it allows me to illustrate the use of the โ€œMotion Blurโ€ filter and because I'm not good enough at drawing to show my work :). Nevertheless, I tested this tool and found it to be both simple and powerful. Excellent. On the top right are the image layers (only one for now) and below that is the history (only one: โ€œOpen an imageโ€), both simple and practical. On the left are the drawing tools, and at the bottom are the color palette, image characteristics, and zoom. At the top, in the title bar, are the edit menus and menus. ๐Ÿ“š๏ธ Pinta is a lightweight, libre & multi-platform bitmap image editor inspired by Paint.NET, allowing you to draw and manipulate images in a simple but powerful way. It offers the classic drawing tools (freehand drawing, lines, rectangles, ellipses, ...), adjustment and effect tools (35 tools), a complete history (allowing you to go back in time), layer support (to separate and group elements of your image) and a flexible workspace (fixed and/or floating windows).
VS Code / VS Codium Tutorials
๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left.

๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left. ๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
๐Ÿ•ถ๏ธ A view of its UI with on the top right part the code editing showing syntax highlighting, suggestions when entering code, and structuring of the code in nested levels, underneath a message area showing the successful compilation of the current code, on the left an area showing a wide range of extensions for language support, debugging and other tools, and on the very top as well as on the far left the editor's menus.

๐Ÿ“š๏ธ Code-OSS (Visual Studio Code) is a libre, multi-platform code editor that combines the simplicity of a code editor with what developers need for their editing, building, and debugging cycle, and leaves more complex workflows to more comprehensive IDEs, such as the Visual Studio IDE. It offers full support for editing, navigating and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools. Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
๐Ÿ•ถ๏ธ A view of its UI with on the top right part the code editing showing syntax highlighting, suggestions when entering code, and structuring of the code in nested levels, underneath a message area showing the successful compilation of the current code, on the left an area showing a wide range of extensions for language support, debugging and other tools, and on the very top as well as on the far left the editor's menus. ๐Ÿ“š๏ธ Code-OSS (Visual Studio Code) is a libre, multi-platform code editor that combines the simplicity of a code editor with what developers need for their editing, building, and debugging cycle, and leaves more complex workflows to more comprehensive IDEs, such as the Visual Studio IDE. It offers full support for editing, navigating and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools. Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
Blockbench Tutorials
๐Ÿ•ถ ๏ธ A view of its user interface (image taken from the website) with the current edition of a voxelized 3D lion with its 3D representation in the main central section, its textures and shapes on the left, the tree structure of its components (head, mane, ears, tail, legs) on the right, the tool menus at the top, and the current tab (lion.ego) below.

๐Ÿ“š๏ธ Blockbench is a libre, multiplatform, voxel-based 3D graphics editor aimed at designing low-poly models with pixel art textures. Its interface provides all the tools needed to create low-poly models, such as cuboids, mesh modelling tools for complex shapes, texture design and painting to dress them up, and animation (its animation editor lets you rig a model (create its skeleton) and use position, rotation and scale keyframes to bring it to life. Models can be exported in standardised formats for sharing, rendering, 3D printing or use in game engines. Its interface can be customised and enhanced using plugins.
๐Ÿ•ถ ๏ธ A view of its user interface (image taken from the website) with the current edition of a voxelized 3D lion with its 3D representation in the main central section, its textures and shapes on the left, the tree structure of its components (head, mane, ears, tail, legs) on the right, the tool menus at the top, and the current tab (lion.ego) below. ๐Ÿ“š๏ธ Blockbench is a libre, multiplatform, voxel-based 3D graphics editor aimed at designing low-poly models with pixel art textures. Its interface provides all the tools needed to create low-poly models, such as cuboids, mesh modelling tools for complex shapes, texture design and painting to dress them up, and animation (its animation editor lets you rig a model (create its skeleton) and use position, rotation and scale keyframes to bring it to life. Models can be exported in standardised formats for sharing, rendering, 3D printing or use in game engines. Its interface can be customised and enhanced using plugins.
๐Ÿ•ถ๏ธ In the background a bird's eye view of a landscape map with monuments, ancient buildings and what appear to be monsters, in the foreground and to the right the command interface and in the center the fantasy units and the counting of available resources.

๐Ÿ“š๏ธ Heroes of Might and Magic III (Heroes of Might and Magic III: The Restoration of Erathia, Heroes III, HoMM3) is the 3rd installment of a series of medieval fantasy turn-based strategy games released in 1999, in which the player leads a number of heroes commanding their legion of creatures in a crusade to help Queen Catherine Ironfist reclaim her lands conquered by hordes of undead led by Gryphonheart, her late father, former King of Erathia, who was murdered by traitors and resurrected as the undead. VCMI is a libre, multi-platform, compatible and improved engine (high resolution support, advanced and easy mod support, random map generator, zoom, ...).
๐Ÿ•ถ๏ธ In the background a bird's eye view of a landscape map with monuments, ancient buildings and what appear to be monsters, in the foreground and to the right the command interface and in the center the fantasy units and the counting of available resources. ๐Ÿ“š๏ธ Heroes of Might and Magic III (Heroes of Might and Magic III: The Restoration of Erathia, Heroes III, HoMM3) is the 3rd installment of a series of medieval fantasy turn-based strategy games released in 1999, in which the player leads a number of heroes commanding their legion of creatures in a crusade to help Queen Catherine Ironfist reclaim her lands conquered by hordes of undead led by Gryphonheart, her late father, former King of Erathia, who was murdered by traitors and resurrected as the undead. VCMI is a libre, multi-platform, compatible and improved engine (high resolution support, advanced and easy mod support, random map generator, zoom, ...).
Thrive
๐Ÿ•ถ๏ธ A view of several types of microorganisms evolving in water. The menus are mainly located at the bottom left (environment and compounds) and bottom right of the screen (energy level, life and other essential compounds of the organism controlled by the player).

๐Ÿ“š๏ธ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
๐Ÿ•ถ๏ธ A view of several types of microorganisms evolving in water. The menus are mainly located at the bottom left (environment and compounds) and bottom right of the screen (energy level, life and other essential compounds of the organism controlled by the player). ๐Ÿ“š๏ธ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
๐Ÿ•ถ๏ธ A bird's eye view of a station where several suburban or freight trains are approaching or parked, overlooked by a footbridge and a bridge. Near the station a road network and suburban dwellings. The graphics are a bit pixelated considering the age of the game and the close-up.

๐Ÿ“š๏ธ Open Transport Tycoon is a libre, multi-platform, single-player / multi-player (up to 255) business simulation game, based and compatible (but autonomous & enhanced) with the Transport Tycoon Deluxe game (1994). The player builds his transport network (trucks, buses, trains, planes & ships) to transport passengers and freight, with the goal of being as profitable as possible. The dividends received by these transports can be reinvested in the extension of the network or the acquisition of vehicles. A mature and actively maintained project.
๐Ÿ•ถ๏ธ A bird's eye view of a station where several suburban or freight trains are approaching or parked, overlooked by a footbridge and a bridge. Near the station a road network and suburban dwellings. The graphics are a bit pixelated considering the age of the game and the close-up. ๐Ÿ“š๏ธ Open Transport Tycoon is a libre, multi-platform, single-player / multi-player (up to 255) business simulation game, based and compatible (but autonomous & enhanced) with the Transport Tycoon Deluxe game (1994). The player builds his transport network (trucks, buses, trains, planes & ships) to transport passengers and freight, with the goal of being as profitable as possible. The dividends received by these transports can be reinvested in the extension of the network or the acquisition of vehicles. A mature and actively maintained project.
๐Ÿ•ถ๏ธ A side view in which Tux is standing on a pipe waiting for one of Nolok's henchmen to jump over him (or on top of him to crush him), and other henchmen are on the right of the screen, all on a platform overlooking the water, with a mountainous background.

๐Ÿ“š๏ธ SuperTux is a libre and multi-platform jump 'n run featuring Tux the penguin, mainly on the pack ice, but also in the woods or caves. In story mode Tux travels on many places to try to rescue Penny, his beloved, kidnapped by Nolok, his sworn enemy, seconded by his minions. Many other maps designed by its users via the integrated editor and downloadable from the interface can be played independently. It is a very neat game with many accessories, bonuses, and enemies, different soundtracks and supporting recent equipment. Excellent!
๐Ÿ•ถ๏ธ A side view in which Tux is standing on a pipe waiting for one of Nolok's henchmen to jump over him (or on top of him to crush him), and other henchmen are on the right of the screen, all on a platform overlooking the water, with a mountainous background. ๐Ÿ“š๏ธ SuperTux is a libre and multi-platform jump 'n run featuring Tux the penguin, mainly on the pack ice, but also in the woods or caves. In story mode Tux travels on many places to try to rescue Penny, his beloved, kidnapped by Nolok, his sworn enemy, seconded by his minions. Many other maps designed by its users via the integrated editor and downloadable from the interface can be played independently. It is a very neat game with many accessories, bonuses, and enemies, different soundtracks and supporting recent equipment. Excellent!